Special Tiles List

Below is a list of all of the special tiles in the standard Meteor tileset (tiles.til).

A Note on Teleporters

All of the teleporters in table below should be used in pairs.  This means that you should place two identical teleporter tiles on your map to allow the player (as well as monsters and projectiles) to move between them.  Four teleporter tiles are provided with Meteor as standard so you can have up to four sets of teleporters per map.

 

Tile Number Description Required Item
38 End level switch (exit flag 1).  
40 Standard door.  When operated this will become passable space.  
41 Blue key door.  When operated this will become passable space. Blue Swipe Card
42 Green key door.  When operated this will become passable space. Green Swipe Card
43 Red key door.  When operated this will become passable space. Red Swipe Card
44 Yellow key door.  When operated this will become passable space. Yellow Swipe Card
125 Walkover end level tile (exit flag 1).  
126 Walkover end level tile (exit flag 1).  
154 Teleporter.  When encountered will teleport the player to the first matching tile found on the map.  
155 Teleporter.  When encountered will teleport the player to the first matching tile found on the map.  
156 Teleporter.  When encountered will teleport the player to the first matching tile found on the map.  
157 Teleporter.  When encountered will teleport the player to the first matching tile found on the map.  
158 Teleporter.  When encountered will teleport the player to the first matching tile found on the map.  
     
     
     
     
185 CD terminal.  When operated all 186 tiles (solid steel door) on the map will change to tile 1016 (passable floor) Code CD
186 CD door.  Will turn into passable floor space when a CD terminal (tile 185) is operated.  
188 Horizontal red force field switch.  When operated all 194 tiles (horizontal red force field) will become passable space.  
189 Vertical red force field switch.  When operated all 195 tiles (vertical red force field) will become passable space.  
195 Horizontal red force field.  Will turn into passable floor space when a horizontal red force field switch (tile 188) is operated.  
196 Vertical  red force field.  Will turn into passable floor space when a vertical red force field switch (tile 189) is operated.  
197 Horizontal orange force field switch.  When operated all 199 tiles (horizontal orange force field) will become passable space.  
198 Vertical orange force field switch.  When operated all 200 tiles (vertical orange force field) will become passable space.  
199 Horizontal orange force field.  Will turn into passable floor space when a horizontal orange force field switch (tile 197) is operated.  
200 Vertical  orange force field.  Will turn into passable floor space when a vertical orange force field switch (tile 198) is operated.