Below is a list of all of the special tiles in the standard Meteor tileset (tiles.til).
A Note on Teleporters
All of the teleporters in table below should be used in pairs. This means that you should place two identical teleporter tiles on your map to allow the player (as well as monsters and projectiles) to move between them. Four teleporter tiles are provided with Meteor as standard so you can have up to four sets of teleporters per map.
| Tile Number | Description | Required Item |
| 38 | End level switch (exit flag 1). | |
| 40 | Standard door. When operated this will become passable space. | |
| 41 | Blue key door. When operated this will become passable space. | Blue Swipe Card |
| 42 | Green key door. When operated this will become passable space. | Green Swipe Card |
| 43 | Red key door. When operated this will become passable space. | Red Swipe Card |
| 44 | Yellow key door. When operated this will become passable space. | Yellow Swipe Card |
| 125 | Walkover end level tile (exit flag 1). | |
| 126 | Walkover end level tile (exit flag 1). | |
| 154 | Teleporter. When encountered will teleport the player to the first matching tile found on the map. | |
| 155 | Teleporter. When encountered will teleport the player to the first matching tile found on the map. | |
| 156 | Teleporter. When encountered will teleport the player to the first matching tile found on the map. | |
| 157 | Teleporter. When encountered will teleport the player to the first matching tile found on the map. | |
| 158 | Teleporter. When encountered will teleport the player to the first matching tile found on the map. | |
| 185 | CD terminal. When operated all 186 tiles (solid steel door) on the map will change to tile 1016 (passable floor) | Code CD |
| 186 | CD door. Will turn into passable floor space when a CD terminal (tile 185) is operated. | |
| 188 | Horizontal red force field switch. When operated all 194 tiles (horizontal red force field) will become passable space. | |
| 189 | Vertical red force field switch. When operated all 195 tiles (vertical red force field) will become passable space. | |
| 195 | Horizontal red force field. Will turn into passable floor space when a horizontal red force field switch (tile 188) is operated. | |
| 196 | Vertical red force field. Will turn into passable floor space when a vertical red force field switch (tile 189) is operated. | |
| 197 | Horizontal orange force field switch. When operated all 199 tiles (horizontal orange force field) will become passable space. | |
| 198 | Vertical orange force field switch. When operated all 200 tiles (vertical orange force field) will become passable space. | |
| 199 | Horizontal orange force field. Will turn into passable floor space when a horizontal orange force field switch (tile 197) is operated. | |
| 200 | Vertical orange force field. Will turn into passable floor space when a vertical orange force field switch (tile 198) is operated. |