SC_SetObjectNoTarget

Usage

void SC_SetObjectNoTarget( int ObjectId, int value)


Summary

Prevents or permits an object to be shot at.


More Information

If a value of 1 is passed the object will not be fired upon by other objects.


Example

// object 10 will not be shot at
SC_SetObjectNoTarget( 10, 1);

// object 10 may be shot!
SetObjectNoTarget( 10, 0);


Last Revised: 10 May 2008

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Copyright 2008 to 2009 by James Bunting
www.jbplay.com/games/rod3d/

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