SC_SetObjectNoAttack

Usage

void SC_SetObjectNoAttack( int ObjectId, int value)


Summary

Prevents or permits an object to shoot at other objects.


More Information

If a value of 1 is passed the object will not fire upon other objects.


Example

// stop object 10 from attacking other objects
SC_SetObjectNoAttack( 10, 1);


Last Revised: 10 May 2008

Full Functions List


Copyright 2008 to 2009 by James Bunting
www.jbplay.com/games/rod3d/

This page was automatically generated by James' Script Docs Generator