SC_SetObjectActive

Usage

void SC_SetObjectActive( int ObjectId, int value)


Summary

Sets an object's active state.


More Information

Objects become active when they first become visible.  Non active objects are not processed.


Example

// activate object 10
SC_SetObjectActive(10, 1);

// deactivate object 10
SC_SetObjectActive( 10, 0);


Last Revised: 10 May 2008

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Copyright 2008 to 2009 by James Bunting
www.jbplay.com/games/rod3d/

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