SC_SetMapTile

Usage

void SC_SetMapTile( int TileLocationX, int TileLocationZ, int tile)


Summary

Change a tile on the map to the specified tile.


More Information

On a map that is 100 by 100 tiles, location 0,0 is the top left of the map and 99,99 is the bottom right.


Example

// change the top left most tile to tile number 255
SC_SetMapTile( 0, 0, 255);


Last Revised: 08 May 2008

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Copyright 2008 to 2009 by James Bunting
www.jbplay.com/games/rod3d/

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